Latest FIFA release more realistic, less revolutionary
The game designers at EA Sports are really in a difficult spot. Year after year, they have to find ways to make their leading FIFA series better within the limits of the latest and greatest technology. This is evident in their newest release of FIFA 12, which, while enjoyable, is almost too similar to the 2011 edition, minus attempted improvements to the game play that end up making the biggest difference.
For instance, the opening sequence, the introduction to games and the way they structure their career mode are all carbon copies of the previous version of the game. It's something I don't necessarily mind, but that sense of newness and advancement is not really felt by just looking at the game's presentation. It is pretty evident, however, when gamers are faced with defending an attack in actual game play.
Players of FIFA 12 will have a revamped defensive system to get used to, which, for me – someone who always has trouble on defense – took a few games to figure out. Basically, the new system requires players to be more aware and do more than just stand between the opposing player and the goal. You have to "contain" the player first; then, make a calculated decision on when to tackle, as opposed to flying in and pressing one button to get the ball. It makes the game more realistic, but also makes it a tad more difficult. Once you get used to the new system, the game is still as enjoyable as ever.
This new way of defending is also complimented by a new impact engine that makes the game experience much more realistic. When two players collide in this game, it becomes evident quickly, as one or both will stumble this way or another. It is not without its bugs, though. For instance, many times I went in for a tackle much later than I should, with the ball already gone. This would, in real life, be a foul, but mine were rarely called. Also, it can become over-exaggerated at times, especially when approaching goal. It might make the game play more exciting, but it can become frustrating when the smallest little bump ends up sending your player flailing to the ground (enter sarcastic remark about soccer players ‘diving' here). Also, improved player graphics and facial expressions contribute to the more realistic feel of the game.
My only real problem with this game is the AI when the gamer is on offense. Instead of players running forward at the right moment in an attack, I was often left fuming at my teammates' inability to see where the obvious running lane was and when to do it. After adjusting the game settings slightly, I did see an improvement; but, when the computer controlled team can find out what I'm doing before my own team even knows; it's incredibly upsetting.
FIFA 12 has managed to make welcome additions to online play. Gamers can now do more than just pick their favorite club and announce it to the world. They can also contribute to their club's virtual success by accumulating experience points. The points you gain by playing or gaining achievements in FIFA go toward raising your prestige and your club's position in the online FIFA world. Fans of a specific club have their experience points accumulated and thrown into a pot. The club that has the most experience points is given a specific place in the online rankings.
This feature highlights something FIFA has been able to do for years now: unite fans of the beautiful game from across the globe. Playing FIFA now makes gamers a part of something bigger, which is something few games can claim. FIFA has not failed its gaming fans with this release, but it does bring to question just how many more ways it can improve over the next few years.
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